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Forsaken jayce graphic glitch8/30/2023 ![]() ![]() I would think they'd be the same as the default skins considering they share the same particles. Sound: Based on the Instagram preview, I'm not sure why the sounds are the same as Forsaken Jayce's (unless this is a mistake). I understand how much work goes into creating particles for a champion like Jayce since he has so many abilities to work on, but I think this skin would benefit IMMENSELY from new ones. The Futuristic effects with a fantasy-esque model turn me off from buying this skin since they feel so out of place. The Sejuani and Bard skins look fine with their base particles since their "weapons" aren't futuristic like Jayce's Mercury Hammer / Cannon in his default skin. ![]() If the particles were to be custom for this skin and the price bumped to 975 RP (like Karthus Lightbane) it would add so much. Particles: Here's my biggest critique of the skin: the theme for this line is so incredibly awesome (fantasy / WoW-ish?) that having Jayce's default skin's particles on it is a bit disappointing. The Halo changing colors is awesome as well. Model: Looks fantastic for a 750 RP skin. This perfectly sums up my feelings on the skin as well. Pretty sure forsaken didnt get an update yet so Id stay away from his old skins. however it seems to be his most clunkiest skin. It's a light story that requires no more than 10 minutes to be read. Hello guys, I use to write stories as a hobby and some time ago I made this story that tells about the origin of Jayce's skin. the hexgate being a bright blue is so cool and the all-black with bright red is unique. Short story about the origin of Forsaken Jayce. Then transforms into a ranged attacker with 4-hex range for 60 seconds, gaining maximum attack speed for his next 3 / 5 / 7 basic attacks.My friend's feedback of the skin on the PBE forums. i prefer forsaken over the two just for the sfx and colors. Active - Mercury Cannon: Knock away an enemy in melee range, dealing 200 / 350 / 500 magic damage and stunning them for 2.New Effect: Now always transforms at maximum mana, even if there is no one in range to knock away.New Ability: Active - To the Skies!: Jumps into the air and slams his hammer, dealing 450 / 600 / 1200 magic damage to nearby enemies in 1-hex radius.Now uses Forsaken Jayce instead of Original Jayce.Base magic resistance increased to 30 from 20.The 3rd orb has an increased area of effect. He then replaces his next 3 attacks with orbs of electricity that deal 170 / 180 / 500% AD physical damage in an area around his target. Ranged - Shock Blast: Summons an acceleration gate, granting allies within the same row 20 / 40 / 1000% (× AP) bonus attack speed for 5 seconds. Enemies within 2 hexes take the same damage and have their armor and magic resistance reduced by 50 / 50 / 70% for 5 seconds. He then attacks twice, cleaving enemies in front of him for 160 / 170 / 1000% AD physical damage before leaping to the skies and slamming down on his target. Active - To the Skies! / Shock Blast: Melee - To the Skies!: Overcharges himself, becoming unstoppable and gaining a 400 / 600 / 3000 (× AP) shield for 3 seconds.While in ranged form, gain 35 / 60 / 1000 bonus attack damage and increases his attack range to 4 hexes. Original wallpaper info: image size: 1920x1080px. Passive: While in melee form, gain 50 bonus armor and bonus magic resistance. License: Wallpaper uploaded by our users, For desktop wallpaper use only, DMCA Contact Us.Melee bonus resistances reduced to 40 from 50.Ranged bonus attack damage increased to 45 / 70 / 1000 from 35 / 60 / 1000.Bug Fix: Now displays the proper amount of base armor and magic resistance.Ranged bonus attack damage reduced to 45 / 60 / 500 from 45 / 70 / 1000.Base attack damage reduced to 85 from 90.Active - Mercurial Justice / Mercury Judgement:.
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